
Patapon was a big hit with PSP gamers, but also downright frustrating for some. Hiroyuki Kotani, the game’s designer, received several comments stating that Patapon was far too challenging for beginners and even a few rhythmically inclined experts.
The developers plan to use feedback to make drastic improvements in Patapon 2 with more user-friendly features like buffers that inform players of any mistimed beats.
Kotani went on to explain other features in the game like multi-player, detailing why it was excluded from the first title. He reveals that the lack of proper distinctions between units in the first Patapon could have led to confusion in the midst of multi-player battle. He claims that the introduction of Hero units sufficed as they gave each player a visible banner that could be used to respectively lead their own troops.
Kotani also detailed how the new single player mode in Patapon 2 will have twice the content of the original. Gamers can expect more efficient Patapons and opponents who are equally strong to combat the one-eyed warriors.
Patapon 2 is slated for release this winter in Japan. Be sure to tune in from time to time for the latest updates.























